Gwen hangs mistletoe in Arthur’s room to inspire the boys.
Harry and Perry break into a warehouse, and Harry comes to the realization that he’s not as straight as he thinks.
Seiichi’s memories keep him company, inspired by the summer wind.
Kakashi returns home from a mission.
Harry joins a D&D game run by the bastardy GM Snape. Slash ensues.
After Santa Barbara is destroyed, Shawn and Lassiter try to find a safe place.
Harry isn’t quite sure why he’s in a relationship with Draco.
Shawn’s next case turns out to be more than he expected. He’s got more than keen observational powers at his disposal, thanks to a run-in with a true fortune-teller who leaves him with psychic abilities of his own.
Ten years later.
If it weren’t for Doumeki’s hand in his own, Watanuki knows he wouldn’t make it home.
